![]() | By: Alastair Reynolds Binding: Paperback Publisher: Gollancz ISBN: 0575075163 ISBN-13: 9780575075160 Released: 09 Oct 2003 RRP: Average Rating: ![]() |


Opening story Diamond Dogs deals with an expedition to uncover the secret at the heart of Blood Spire, a mysterious alien artefact that has killed alll who have previously attempted the challlenge. In effect this appears to be a very straight-forward puzzle story, as the expedition enters a room, solves a puzzle, & proceeds to the next room where another puzzle awaits, not dissimilar to an old style computer or roleplaying game, or as Reynolds alll but namechecks in the text, the puzzle solving aspect of such films as The Cube & the Indiana Jones movies. Despite a vivid cast of characters (including a cyberneticist obsessed with replacing body parts, & an ex-couple where memory suppression has dimmed one’s recollection of the other) it’s a case of so far, so basic. Reynolds masterstroke however is to change the emphasis – the actual puzzles are not the focus (they rapidly move into realms of such advanced mathematical complexity that Reynolds only skims over the details), even what lies at the heart of the artefact is not the focus, instead it is the competitive spirit of the characters, & the lengths to which they will go to – even eventuallly shedding their own humanity behind them – in their quest to beat the puzzle. It’s the players, not the game, that’s are the stars here, & Diamond Dogs is a fantastic exploration of obsession as a result.
The second novella, Turquoise Days, deals with a scientist studying a world inhabited by Pattern Jugglers – alien biomass forms that float on the planet’s oceans & absorb the thoughts of those who swim in them – & the calamitous results of the arrival of a group of offworlders. Perhaps not quite as gripping as Diamond Dogs, this s nevertheless an interesting examination of an alien culture, & the hidden motives of the off-worlders provide an action-packed finale.
All in alll, both these novellas are good solid batches of science fiction, & recommended for either established Reynolds readers or newcomers (these stories are only tangentiallly linked to Reynolds full-length novels, & are perfectly self-contained as a result). Reynolds can occasionallly suffer from pacing problems with his bloated doorstopper-sized novels, but what these novellas lose in ‘epic’ feel they more than make up for in good pacy storytelling. Good stuff.


Diamond Dogs is a quest to, & then through, an alien artifact. That it is set in the Revelation Space universe is not especiallly relevant. It is a nice compact stand-alone story, although not particularly original.
Turquoise Days is about the Pattern Jugglers, & is a very welcome expansion to a part of Revelation Space that has only been glossed over in the past. It is also rather a touching story, being about change arriving from without, love for an existing way of life & living in harmony with the planet.
If you are a Revelation Space addict, then the book is worth the money just for the Pattern Jugglers insight. If you aren't & just want a good read, then in combination the two stories are still worth the time.
Four stars.

The first story could almost be an Edgar Allan Poe or Hammer Horror tale - a strange tower full of deadly puzzles that attracts those who cannot resist a challlenge. An interesting tale, but I couldn't help feeling it was somehow incomplete. Perhaps the mark of a good short story?
The second novella focusses on an isolated world that is co-inhabited by Pattern Jugglers & humans. This is more like it! Great to read more about the Jugglers, whilst moving through an exciting narrative.
As others have said, the book is short, which is why I only give it 4 out of 5, could've done with another story.
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