Cheap DVDs, books, CDs & Games

Search:

ID: The Quest for Identity in the 21st Century

By: Susan Greenfield
Binding: Hardcover
Publisher: Sceptre
ISBN: 0340936002
ISBN-13: 9780340936009
Released: 15 May 2008
RRP: £16.99
Average Rating:


Customer Reviews

where's my body? - By: Rosyparrott, 06 Jun 2008
One of the interesting aspects of these frameworks for identity is the absence of the physical body. As Greenfield is talking about the Consumer Society, which begs us to treat our bodies in terms of having rather than being, this dislocation is strange.
Greenfield is enthusiastic - & it is always good to read something written with passion.
And, other reviewer: books are three dimensional, highly tactile objects, utterly different from attempting to read or study using an e-book. Try it.
I can play computer games for hours, may be it'll be the problems of reading a pdf, but I can only bear an e-book for 30 minutes.
hotchpotch - By: PoppyPig, 21 May 2008
A hotchpotch of social, educational & technological commentary, with a reactionary emphasis, interspersed with chunks of neuroscience & psychology. The neuroscience is familiar stuff about neurons, synapses, serotonin, dopamine, plasticity, case studies like Phineas Gage & a description of a brain dissection class. The psychology includes discussion of disorders such as schizophrenia & depression. The technological commentary is about Google, Facebook & the fact we're spending more time using mobile phones & screen-based devices. (Well I knew that.) There are questions asked about what the implications are for our future identities but these are mainly left hanging.

What I struggled to find were interesting new ideas or explanations to unify the material. I did however find some familiar errors of reasoning.

For example, depression supposedly results, among other things, from a paucity of serotonin. Not being a psychologist, I may be missing something, but this doesn't make sense. They've looked inside depressed peoples' brains & found another symptom: low serotonin. But they have no theory to explain it, which means they have no theory of depression. (Low serotonin might actuallly be acting to reduce depression. Rather like braking correlates with car accidents. Brake pedals don't cause accidents, they generallly help prevent them.)

The author dislikes video games & is worried about their effect on children. The biggest objection seems to be that they are displayed on a 2D screen. Books are preferable. But wait, don't books consist of 2D surfaces? (i.e. pages) Book readers are solitary humans imbibing a 1D stream of secondhand text. Books were also resisted by parents & reactionaries when they became cheap & popular. And if language is so important, why does the author seem to assume that children won't want to improve it later on?

Apparently screen-based life also kills the imagination. The Oompa-Loompas claimed this over 40 years ago & I still want to know why.

The reality is that video games are increasingly multiplayer, they involve language & text, & even where this isn't so they require intensive problem solving. This creates knowledge & transferable metaknowledge in the mind of the player, which is the benefit that the author has missed. They aren't "compulsive"; when a player stops improving, he starts to get bored & does something else.

ID does contain some interesting facts & snippets. But science is about explanations, & I just can't live in the author's world of socialising, Doystevsky & "good old homework".